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Showing posts with label CSE DEPT. Show all posts
Showing posts with label CSE DEPT. Show all posts

181301 TRANSFORMS AND PARTIAL DIFFERENTIAL EQUATIONS SYLLABUS

Friday, July 15, 2011 · 1 comments

181301 TRANSFORMS AND PARTIAL DIFFERENTIAL EQUATIONS

 FOURIER SERIES

Dirichlet’s conditions – General Fourier series – Odd and even functions – Half range sine series – Half range cosine series – Complex form of Fourier Series – Parseval’s identify – Harmonic Analysis.

 FOURIER TRANSFORMS

Fourier integral theorem (without proof) – Fourier transform pair – Sine and Cosine transforms – Properties – Transforms of simple functions – Convolution theorem – Parseval’s identity.

 PARTIAL DIFFERENTIAL EQUATIONS

Formation of partial differential equations – Lagrange’s linear equation – Solutions of standard types of first order partial differential equations - Linear partial differential equations of second and higher order with constant coefficients.

 APPLICATIONS OF PARTIAL DIFFERENTIAL EQUATIONS

Solutions of one dimensional wave equation – One dimensional equation of heat conduction – Steady state solution of two-dimensional equation of heat conduction (Insulated edges excluded) – Fourier series solutions in cartesian coordinates.

Z -TRANSFORMS AND DIFFERENCE EQUATIONS

Z-transforms - Elementary properties – Inverse Z-transform – Convolution theorem - Formation of difference equations – Solution of difference equations using Z-transform.

TEXT BOOKS

1. Grewal, B.S, ‘Higher Engineering Mathematics’ 40th Edition, Khanna publishers,
Delhi, (2007)

REFERENCES
1. Bali.N.P and Manish Goyal ‘A Textbook of Engineering Mathematics’, Seventh
Edition, Laxmi Publications(P) Ltd. (2007)
2. Ramana.B.V. ‘Higher Engineering Mathematics’ Tata Mc-GrawHill Publishing
Company limited, New Delhi (2007).
3. Glyn James, ‘Advanced Modern Engineering Mathematics’, Third edition-Pearson
Education (2007).
4. Erwin Kreyszig ’Advanced Engineering Mathematics’, Eighth edition-Wiley India
(2007).

CS2401 COMPUTER GRAPHICS Anna University Question Bank Question Paper

Friday, June 24, 2011 · 0 comments


CS2401 COMPUTER GRAPHICS

UNIT I 2D PRIMITIVES

output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output
primitives – Two dimensional Geometric transformation - Two dimensional viewing –
Line, Polygon, Curve and Text clipping algorithms

UNIT II 3D CONCEPTS
 
Parallel and Perspective projections - Three dimensional object representation –
Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D
transformations – Viewing -Visible surface identification.

UNIT III GRAPHICS PROGRAMMING 
 
Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation,
Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –
Drawing three dimensional objects - Drawing three dimensional scenes

UNIT IV RENDERING 
 
Introduction to Shading models – Flat and Smooth shading – Adding texture to faces –
Adding shadows of objects – Building a camera in a program – Creating shaded objects
– Rendering texture – Drawing Shadows.

UNIT V FRACTALS 
 
Fractals and Self similarity – Peano curves – Creating image by iterated functions –
Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing –
Intersecting rays with other primitives – Adding Surface texture – Reflections and
Transparency – Boolean operations on Objects

TEXT BOOKS:
1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition,
Pearson Education,2004.
2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education,
2003.
REFERENCES:
1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer
Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.QUESTION BANK
UNIT- I OUTPUT PRIMITIVES
1. What is the purpose of presentation graphics?
2. Define refresh buffer/frame buffer.
3. What is pixel?
4. Define aspect ratio.
5. What is Output Primitive?
6. What is DDA?
7. What are the disadvantages of DDA algorithm?
8. What is attribute parameter?
9. What is the basic line attributes?
10. What is meant by aliasing?
11. Define Translation.
12. Define Rotation.
14. Define Reflection.
15. Define Shear.
16. Define Window.
17. Define view port.
18. What is viewing transformation?
19. Define Clipping.
20. What are the types of Clipping?

Part-B (16-MARKS)

1. Explain the basic concept of Midpoint ellipse algorithm. Derive the decision parameters for the algorithm and write down the algorithm steps. (16)
2. Explain two dimensional Translation and Scaling with an example. (16)
3. Obtain a transformation matrix for rotating an object about a specified pivot point. (16)
4. Explain DDA line drawing algorithm. (16)
5. Explain the steps in midpoint ellipse drawing algorithm. (16)
6. What is polygon clipping? Explain Sutherland-Hodgeman algorithm for polygon (16)
7. Explain about socket, connect, bind, listen and accept functions. (16)
8. Consider a triangle ABC whose coordinates are A[4,1], B[5,2], C[4,3]
a. Reflect the given triangle about X axis. (4)
b. Reflect the given triangle about Y-axis. (4)
c. Reflect the given triangle about Y=X axis. (4)
d. Reflect the given triangle about X axis. (4)
9. Explain Sutherland Hodgeman polygon clipping algorithm. Explain the (16)
Disadvantage of it and how to rectify this disadvantage.
10. Explain Two Dimensional Viewing. (16)
11. Explain Bresenham’s Line Drawing Algorithms.

UNIT- II THREE DIMENSIONAL CONCEPTS
Part-A (2-MARKS)

1. Categorize the 3D representations?
2. What Boundary representation?
3. What space-partitioning representation?
4. What is Blobby Object?
5. What is projection?
6. What are the types of projection?
7. What is parallel projection?
8. What is Perspective projection?
9. What is chromaticity?
10. Define Color model..
11. What are the uses of chromaticity diagram?
12. What is HSV model?
13. what for CMY color model used?
14. What are the parameters in the HLS color model?
15. Define Computer animation.
16. What are the steps in animation sequence?
17. How frame-by-frame animation works?
18. What is morphing?
19. What are the methods of motion specifications?

Part-B (16-MARKS)

1. Explain 3D basic transformation with an example. (16)
2. Design a storyboard layout and accompanying key frames for an animation (16)
3. How to specify objects motion in an animation system. (16)
4. Derive the 3D transformation matrix for rotation about
(i) an arbitrary axis (8)
(ii) an arbitrary plane (8)
5. Explain RGB, CMY, YIQ and YUV color models. (16)
6. Brief about select function and shut down functions. (16)
7. Explain the properties of B spline. How it is differ from Bezier? (16)
8. How to represent an object on 3D scene? (16)
9. Explain three dimensional geometric and modeling transformations. (16)
10. Explain three dimensional Viewing and Functions. (16)
11. Draw the CIE chromaticity diagram and explain. (16)
12. Explain different types of color model in detail. (16)



EC2352 Computer Networks Anna University Question Bank and subject notes

Thursday, December 16, 2010 · 1 comments

April /May 2007
CS1302-Computer Networks
Part A

1. State the purpose of layering in networks.

Each layer defines a family of functions into discrete groups that become the layers.They deal with the physical aspects of moving data from one device to another.

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CS2354 Advanced Computer Architecture Anna University Previous year question bank and

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CS2354 Advanced Computer Architecture Anna University Previous year question bank



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CS2353 Object Oriented Analysis and Design Anna University question bank and subject notes

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CS2353 Object Oriented Analysis and Design Anna University question bank,subject notes, important 2 mark questions and 16 mark questions

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CS2352 Principles of Compiler Design subject notes and Anna University Question Bank Collection

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CS1352
Anna University Question Key

April / May 2008
PART-A

1. Differentiate compiler and interpreter.

. Principles of Compiler Design
Compiler produces a target program whereas an interpreter performs the operations implied by the source program.

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