CS2401 COMPUTER GRAPHICS
UNIT I 2D PRIMITIVES
output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output
primitives – Two dimensional Geometric transformation - Two dimensional viewing –
Line, Polygon, Curve and Text clipping algorithms
UNIT II 3D CONCEPTS
Parallel and Perspective projections - Three dimensional object representation –
Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D
transformations – Viewing -Visible surface identification.
UNIT III GRAPHICS PROGRAMMING
Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation,
Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –
Drawing three dimensional objects - Drawing three dimensional scenes
UNIT IV RENDERING
Introduction to Shading models – Flat and Smooth shading – Adding texture to faces –
Adding shadows of objects – Building a camera in a program – Creating shaded objects
– Rendering texture – Drawing Shadows.
UNIT V FRACTALS
Fractals and Self similarity – Peano curves – Creating image by iterated functions –
Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing –
Intersecting rays with other primitives – Adding Surface texture – Reflections and
Transparency – Boolean operations on Objects
TEXT BOOKS:
1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition,
Pearson Education,2004.
2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education,
2003.
REFERENCES:
1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer
Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.
Click below link To dowload
CS2401 COMPUTER GRAPHICS SUBJECT NOTES
UNIT I 2D PRIMITIVES
output primitives – Line, Circle and Ellipse drawing algorithms - Attributes of output
primitives – Two dimensional Geometric transformation - Two dimensional viewing –
Line, Polygon, Curve and Text clipping algorithms
UNIT II 3D CONCEPTS
Parallel and Perspective projections - Three dimensional object representation –
Polygons, Curved lines, Splines, Quadric Surfaces,- Visualization of data sets - 3D
transformations – Viewing -Visible surface identification.
UNIT III GRAPHICS PROGRAMMING
Color Models – RGB, YIQ, CMY, HSV – Animations – General Computer Animation,
Raster, Keyframe - Graphics programming using OPENGL – Basic graphics primitives –
Drawing three dimensional objects - Drawing three dimensional scenes
UNIT IV RENDERING
Introduction to Shading models – Flat and Smooth shading – Adding texture to faces –
Adding shadows of objects – Building a camera in a program – Creating shaded objects
– Rendering texture – Drawing Shadows.
UNIT V FRACTALS
Fractals and Self similarity – Peano curves – Creating image by iterated functions –
Mandelbrot sets – Julia Sets – Random Fractals – Overview of Ray Tracing –
Intersecting rays with other primitives – Adding Surface texture – Reflections and
Transparency – Boolean operations on Objects
TEXT BOOKS:
1. Donald Hearn, Pauline Baker, Computer Graphics – C Version, second edition,
Pearson Education,2004.
2. F.S. Hill, Computer Graphics using OPENGL, Second edition, Pearson Education,
2003.
REFERENCES:
1. James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes, Computer
Graphics- Principles and practice, Second Edition in C, Pearson Education, 2007.
Click below link To dowload
CS2401 COMPUTER GRAPHICS SUBJECT NOTES
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